Animation in the Australian Curriculum as a way of representing Data
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Animation is a form of data that is used to represent and portray pictures, ideas, themes and messages to an intended audience. This resource aligns key themes and ideas with the Australian Curriculum Digital Technologies and overarching aims of technology pedagogy.
Year 3 Design Technology
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​Links to overarching aims of Technology:
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Understanding the role of technology in the world
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systems thinking
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problem solving using digital technologies (computational thinking)
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processing and responding to data
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ICT capabilities
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​​Processes and Production Skills:
Collect, access and present different types of data using simple software to create information and solve problems (ACTDIP009)
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Links to Literacy
Comprehending texts through listening, reading and viewing
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Comprehend texts
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Navigate, read and view learning area texts
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Interpret and analyse learning area texts
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Use knowledge of text structures
Managing and operating ICT
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Select and use hardware and software
Critical and creative thinking
Reflecting on thinking and processes
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Transfer knowledge into new contexts
Inquiring – identifying, exploring and organising information and ideas
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Identify and clarify information and ideas
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Organise and process information
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Knowledge and Understanding:
Recognise different types of data and explore how the same data can be represented in different ways (ACTDIK008)
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Literacy Links:
Comprehending texts through listening, reading and viewing
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Comprehend texts
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Navigate, read and view learning area texts
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Interpret and analyse learning area texts
Composing texts through speaking, writing and creating
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Compose texts
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Compose spoken, written, visual and multimodal learning area texts
Critical and Creative thinking:
​Inquiring – identifying, exploring and organising information and ideas
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Identify and clarify information and ideas
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Organise and process information